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Weighing in on the Wii

Over the past couple of weeks I've probably called every gaming retailer in the GTA in my search for the Holy Grail -- er, I mean the Nintendo Wii. I can guarantee you there isn't a Wii to be had. And if a small shipment comes in, they're gone within a matter of minutes. What is going on?! The fact of the matter is, the Wii is the must-have product of the moment. I first heard of the Wii on the CBS magazine show "Sunday Morning". They were doing a story on what was going to be hot in High-Tech for Christmas '06. The Wii wasn't even out yet. Then December rolled around and I started to hear rumblings from friends that they were going down to Buffalo to find their kids a Wii because Toronto was sold out. Friends were bringing Wii's back over the border for friends. Has there been as much of a frenzy over a product since the advent of the Cabbage Patch Doll?

Which brings me to the last two weeks where I've suffered the humiliation of having stoner-voiced game store employees (no offense to game store employees intended) laugh at me through the phone upon being asked when they might be receiving a shipment of Wii. The answer? Who knows.

Then this morning I opened the latest issue of Marketing Magazine to find an article by Angela Kryhul suggesting that the lack of Wii could be a marketing ploy by Nintendo hyping "a launch like it's the second coming..." then "... only bestow precious units on the chosen few to build buzz and desire...If loyal customers perceive that a marketer has purposely divided them into haves and have-nots...can any brand afford to leave people empty-handed?"

I don't buy Angela's basic premise that frustration over not being able to find "the Holy Grail" makes a consumer less likely to desire one or buy one once they become available.

But more to the point, and admittedly I may be naive, but I don't believe Nintendo is being Machiavellian by creating an "artificial product shortage" as their marketing strategy, as Angela suggests. Perhaps they simply underestimated the demand. It happens. Either way, Angela asserts that "perceptions can easily turn against a brand" because of lack of supply. I'm not sure I agree and I can't think of an example where that's happened. Can you? Unfortunately Angela doesn't support her assertion with examples.

In the end, I might never get my Wii. But it won't be for lack of trying. And it certainly won't be because I developed a negative perception of an amazing product because my desire for one went unfulfilled.

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Feb. 22 2007 09:00 AM | Posted by Bryan Tenenhouse | Comments 1 posted | Categories Advertising - Branding - Customer Experience - Digital - Direct Marketing -

Comments

While the thought of this shortage due in part to a plan by Nintendo to "HYPE" up their system seems like a noble thought I cant help but think that its just the easy way out. Look at the system and then look at the market place. Then look at the additional demand for this unit from people who come from a non gaming background.

Look at Japan where the amount of Nintendo fanboys surly exceeds that of the xbox or sony. Tack on the fanboys in north america and you have a huge percentage of gaming centric people that are going to invest in this system as a second system to their 360's or PS2's

Now bring in the new folk, the people Nintendo was specifically targeting with the launch of the Wii. One of their as they called it "blue ocean" objectives was to bring gaming to the people that didnt game. Now insert those people 4 weeks behind in time from the fan boys and you'll see where the supply clearly cant keep up with the demand.

Feb. 23 2007 10:00 AM | Posted by
drew
 
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