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Second Life

I would love to start a dialogue about the next generation of social networking and more – Second Life

For those not familiar with the site, Second Life is a 3-D virtual world built and owned by its residents. It inhabits over a million people from around the globe.

The Wikipedia definition of Second Life is “a privately owned, partly subscription-based 3-D virtual world, made publicly available by San Francisco based Linden Lab, and founded by former RealNetworks CTO Philip Rosedale. The SL world resides in a large array of servers that are owned and maintained by Linden Lab, known collectively as “the grid”. The SL client program provides its users with tools to view and modify the SL world and participate in its virtual economy, which concurrently has begun to operate as a “real” market. At precisely 8:05 AM PDT, October 18th, 2006, the population of SL hit 1 million residents”.

Second Life is not just for networking. There is also a strong e-commerce aspect.

I just read today in www.dmnews.com that both Sears and IBM have opened shop in Second Life. Sears created a virtual “room” where consumers can interact with Sears products. There are at least 3,000 entrepreneurs making $20,000 or more a year on Second Life businesses. BusinessWeek recently devoted a cover story to Anshe Chung, Second Life’s largest real-estate mogul.

Companies have also been created to take people through Second Life virtual “tours”. Admittedly, mine is scheduled for tomorrow afternoon. I would love to hear your thoughts on the Second Life virtual world. What are your predictions? Personally, I think we as marketers need to get on board. Companies have already lost control of their brands to consumers. If we don’t play in their world, our brands will die the way of the Dodo.

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Jan. 11 2007 10:42 AM | Posted by Jennifer Morozowich | Comments 4 posted  

Comments

Second Life is powerful not just for what it is, but moreso for what it represents.

In the future, maybe 5 or 10 years, we will likely look back at "Web pages" and "shopping carts" and the catalogue mentality that we simply transfered from the print medium and we will think "what the hell were we doing back then."

Who knows if Second Life will be around then. But it's legacy and learnings certainly will.

Jan. 12 2007 12:01 AM | Posted by
Michael Seaton
 

Would you (Jennifer) be able to exapnd on what kind of specific marketing opportunities are available using Second Life? Also, how was your first operated virtual tour?

I'll admit I downloaded and tried the software, but was fairly confused on the concept and what I could do in it. It led me to close after 10 minutes of frustration trying to customize and find things in the virtual world.

Jan. 15 2007 12:52 PM | Posted by
Satish
 

Hi Satish
The virtual tour was incredibly helpful. I was interviewed for Marketing Magazine last week on Second Life and will have some insights into specific marketing opportunities in the Feb. 12th issue. Also, feel free to contact me directly with any questions.
thanks

Jan. 23 2007 12:51 PM | Posted by
Jennifer
 

Has anybody found any useful statistics on Canadian Second Life use? What the geographic breakdown of Second Life residents is?

Oct. 08 2008 09:31 AM | Posted by
Tyler
 
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